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zoot
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Post subject: Posted: Fri Jan 23, 2009 4:21 pm |
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| Arch Being |
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Joined: Fri Mar 30, 2007 3:04 pm Posts: 136 Location: Castle Anthrax, Virginia
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I like the bunker a lot inside, it's just the outside that looks so bleak.
A bunker probably would make a nice cantina, but it wouldn't register as a cantina anyway...maybe a nice after hours club
_________________ Woot! It's Zoot!
Don't make me release the flying monkeys!!!
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deex
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Post subject: Posted: Fri Jan 23, 2009 7:16 pm |
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| Arch Being |
Joined: Wed Mar 28, 2007 2:43 pm Posts: 107
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ok an update to the layout idea.
The idea is a row of small houses behind the GH's facing away from them and then a row of medium houses facing teh small ones making "streets"
the merchant area is the same as it is now, and bunkers will be the out liers unless you dont want them in the city.
factories to the outskirts but after we have a city they will not be in the city at all.
hoe you like it so far
here is a new link
http://swgplanner.tyger.org/view.html?m ... cl.3.-36.2
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Erisk Redcloud
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Post subject: Posted: Sat Jan 24, 2009 3:04 pm |
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| Supreme Being |
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Joined: Mon Mar 26, 2007 4:44 pm Posts: 869 Location: San Mateo, California Highscores: 4
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Should we PM deex as to all the houses/types we have and want to put down in the MAIN city? OSo far the layout looks good. I have a Naboo PA, Tent, Small Round Naboo and a Bunker.
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Erisk Redcloud
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Post subject: Posted: Sat Jan 24, 2009 6:57 pm |
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| Supreme Being |
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Joined: Mon Mar 26, 2007 4:44 pm Posts: 869 Location: San Mateo, California Highscores: 4
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Also - I think we should have gardens of sorts in the Main street or right before city hall or something in that area. Or a park area just behind or something.
Anyways, Ques, the PA hall main street row - is there a set number of PA's to go down before there's no room for the shuttle/cantina as planned?
AND bunkers SHOULD definitely be in the city. My main house is tat so that cant be in the main city, and next best things my bunker. We can have a creative section for them. Bunkertown or Bunkersquare. Or some mock name. Have a "street" of bunkers or square of them. I know I def want my bunker in the city, and dont mind the look however - not all random - be cool to have a special area for them, and make it organized. Just mo. And to make Zoot happy we can have it right behind her cantina! =D jk
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Mystyrys
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Post subject: Posted: Sat Jan 24, 2009 10:31 pm |
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| Advanced Being |
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Joined: Fri Mar 30, 2007 11:14 am Posts: 214
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The problem with having bunkers "in" the city is their footprint is HUGE and it would make it difficult to have the required number of declared residences we need to rank up, within the restricted city limits at each level. Bunkers will have to remain on the outer perimeters.
Whether it's a row of bunkers east side and west side, or a street or a square, they can't be within the "official" city limits -- at least not till such a time as the city rank is high enough that the arrangement and number of houses within the radius is not an issue.
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Erisk Redcloud
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Post subject: Posted: Sun Jan 25, 2009 2:47 pm |
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| Supreme Being |
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Joined: Mon Mar 26, 2007 4:44 pm Posts: 869 Location: San Mateo, California Highscores: 4
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I guess I forgot how big they were HOWEVER - that does not mean we should not prepare for that time when I am confident the city WILL grow to accommodate the bunkers. I still think we should plan an area or layout for them. Close to but outside the city - this is where the original LC fell very short. Never planned ahead.
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