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 Post subject: GU 7 More A-Tab Items and Spy Update! On TCP Now!
PostPosted: Tue Jan 27, 2009 5:35 pm 
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GU 7

Gameplay

There is now an Auto Loot option available in the "Misc" section of the options menu. If this option is turned on, your character will automatically try to loot any corpse it has killed.

Updated spy steal ability so it offers a chance to get collection items.

Added additional invisible appearance items:
-jacket: which occupies the chest, biceps, and bracer slots
-biceps: left and right slots
-vest: occupies the chest slot
-bracelets: left and right slots

Fixed an issue with weapons you are not certified to use being removed when you respec.

Fixed an issue where you could not stop conversing while stealthed.

"Multiply/Divide damage taken by %" effects now apply to classic and stackable DoT damage.

"Multiply/Divide damage dealt by %" effects now apply to stackable DoTs.

Fixed an issue where creatures were retreating when they shouldn't.

"Reduce Damage Taken/Dealt" effects are now calculated after "Increase Damage Dealt/Taken".

Appearance
Fixed an issue where some backpacks (like the Imperial Ace Backpack) weren't equippable.

Fixed an issue where equipping a visible item, after appearance equipping an non-visible item (due to species restrictions), would cause the equipped helmet to now show properly.

Storyteller

Storyteller Combat NPCs can now be looted again.

User Interface
Added an option called "Camera Height," that will adjust the height of the camera above the player, assuming the player isn't using the "Offset Camera" option. You can find this option under Graphics in the Options menu.

Added an option called "Show Appearance Items in Inventory," that will allow you turn off viewing appearance items while examining your inventory. This option can be found under Misc. in the Options menu.

Spy Update



Reveal's arrow particle has been toned down and points in the correct direction. Reveal now pings the location of the spy using reveal.

The Razor Cat set bonus for Strikethrough has been fixed.

Ambush and Snipe have had their action costs reduced to be 125% of their base damage.

Decoys will now display their faction, titles, and other tags just as a normal player would show.

The "Shifty Setup" expertise has been added to the Spy's Covert Operations expertise page. The Shifty Setup expertise grants the Shifty Setup ability, which is a one-shot bonus to the Spy's next attack from stealth. The bonuses are -20% to target's dodge, parry, block, and glancing blows. -20% chance for the spy to critical hit and strike-through the target.

Added the Expertise Assassins Mark which grants the ability of the same name. Assassins mark causes the target to sometimes provoke additional attacks when subject to successful hits.

Removed the expertise, Improved Arachne's Web.

Reactive abilities should no longer bring a spy out of stealth.

Flashbang no longer does appreciable damage.

Flashbang can be thrown while under stealth effects

Flashbang now triggers 3 second ability cooldown on affected targets.

Flashbang cooldown increased from 20 to 30 seconds.

Decoy defenses are now increased by the generating spy.

Passive reveal can now reveal a beast that is cloaked. The chance to reveal is modified by its master's cloak modifications.

Failing a combat command should not remove you from stealth.

Crusader Armor, both rebel and imperial, can now be deconstructed and re-crafted

A new steal collection for Spies has been added which gives the Tenebrous Edge weapon as reward for completion.

Beastmaster

Beasts now get the covert mastery buff, if their master has covert mastery.

Beasts can now go stealth, if their master is in stealth.

Combat:

Armor Break now reduces total armor rating instead of just the base rating.

Bounty Hunter

Removed expertise Stun.

Added expertise Prescience. Grants the command "Prescience: Careful attention paid to the target allows the bounty hunter to avoid most of their attacks for the duration of the effect."

Expertise changes has resulted in an Expertise reset.


Last edited by Mystyrys on Tue Jan 27, 2009 6:26 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue Jan 27, 2009 5:37 pm 
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He also says he's added an Auto Loot option (to get rid of /loot macros causing so much lag) but I am not sure I understand just how that is going to work?

AdeptStrain


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 Post subject:
PostPosted: Tue Jan 27, 2009 8:08 pm 
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Joined: Mon Dec 22, 2008 11:06 am
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Location: Burnaby, Canada
Highscores: 8
The way I understood it, is that if you have Auto-Loot enabled, you'll be able to loot without having to use the /loot command. However, it will only loot the corpse if the server tells your client there is something to loot.

It will also follow the grouping rules, i.e. free for all, lotto, random etc.

It's to help reduce lag. With so many people using /loot macro's, it will eliminate the need for your client to send a request to the server, than back to the client. Now, the server tells you if there is loot, and your client executes the command, removing the need to go back and forth with the server.


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 Post subject:
PostPosted: Wed Jan 28, 2009 7:23 am 
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Joined: Mon Mar 26, 2007 6:48 pm
Posts: 637
Location: Germany
Highscores: 11
awesome... well.. i .. wont be ngame the next days.. /rushes of to TC!!!!

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 Post subject:
PostPosted: Wed Jan 28, 2009 8:23 am 
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LMAO! Go Nob!


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 Post subject:
PostPosted: Thu Jan 29, 2009 8:54 am 
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http://forums.station.sony.com/swg/post ... _id=837801


Not all of these notes are just for today's push, as quite a few were not included in yesterday's notes.

Gameplay

Dismissing a familiar will no longer dismiss the familiar’s effect. Multiple familiar buffs do not stack.

General

Profession Respec Kits (Anti-Decay Kits) now set the player to the appropriate Combat, Crafter or Entertainer Level after a respec.

Another version of 'a veermok' has been added to the Veermok Victimizer Collection.

Holo-Pets will now delete when you choose to destroy the Holo-Pet Emitter using the House Management Terminal to 'Delete All Items.’

Command Browser

A new tab has been added to the command browser called costume. This tab will have all costume commands that the player has acquired.

Spy Update

Spy Expertise has been modified. All spies have had their expertise points refunded and will need to re-spend them.

Covert Mastery will now clear detrimental effects from the spy when they enter stealth. In addition, if removed from stealth by an active check the searcher will be momentarily stunned.


The expertise Savagery has been added. Savagery is a tier 5 expertise extending from Jagged Edge. On a successful critical strike attack, the spy will buff their group with Savagery which increases critical strike damage by 5%. This effect stacks 3 times.

Added the expertise Resonance. Resonance is a tier 5 expertise extending from Vibrogenerator. On a successful strikethrough attack the spy will buff their group with Resonance which inreases armor neglect by 2%. This effect stacks 3 times.

Added The Expertise Jagged Edge. Jagged Edge is a 3 point tier 5 expertise off of opportunity. Each point of Jagged Edge increases critical strike damage by 10%.

Added the Expertise Assassin's Blade. Assassin’s blade is a 4 point expertise that increases chance to land a strkethrough in combat by 1% per point.

Added the Expertise Vibrogenerator. Vibrogenerator is a 3 point tier 5 expertise off of Assassin's Blade. Each point of assassin's blade adds 2% armor neglect to every attack.

Description of Assassin's set correctly states +20% assassinate freeshot chance.

Default attacks will no longer proc freeshots due to covert mastery or preparation

Spy Fang now applies a stacking poison DoT. This DoT effect can stack up to 10 times.

Removed the expertise Shadows Embrace.

Increase Burst of Shadows duration from 15seconds to 25; moved cooldown reduction for Burst of Shadows to Rapid Concealment

Indefensible Attacks now also reduce glancing in addition to block, parry and dodge.

Moved Decoy to the Profession Wheel.

Added 90 Camouflage and 20 Detect Hidden to the Profession Wheel.

Changed improved first aid from increases heals to increases heals received. The bonus still applies to the spies own heal.

Removed the expertise Smoke Screen: Modifiers from Smoke Screen have been moved to the Profession Wheel.

Added the expertise Smoke and Mirrors. The ability granted allows the spy to use stealth only commands while not in stealth for 6 seconds.

Commando

Increased duration and cooldown of Double Time to 20 seconds.

Medic

Added the ability "Bacta Ampule" to the Profession Wheel. This is a fast cooldown high action cost direct heal. Bacta Ampule shares a cooldown with Bacta Grenade but not Bacta Spray.

Options

Added a slider for ambient sound effect volume.


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 Post subject:
PostPosted: Thu Jan 29, 2009 4:51 pm 
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Commando

Increased duration and cooldown of Double Time to 20 seconds.


Oh, yeah, wonderful. :roll:


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 Post subject:
PostPosted: Sat Jan 31, 2009 4:53 pm 
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Joined: Mon Dec 22, 2008 11:06 am
Posts: 271
Location: Burnaby, Canada
Highscores: 8
Was playing around with a Spy/BM template on TC last night, and I have to say, it is very cool. The fact that your pet gets put into stealth as well could lead to some very interesting situations.

Now I'm tempted to respec Skippie all over again, dang you spy update. /shakefist.


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